
How to Make Low Quality Memes
The art of intentional degradation.
Turn your photos into stunning pixel art with just a few clicks. Create retro-style graphics and nostalgic 8-bit artwork.
Drop your image here
JPG, PNG, GIF, WebP

See the pixel magic


Three steps to pixel art
Select Your Image
Choose any photo or image from your device. Works with JPG, PNG, GIF, and WebP. Clear subjects with good contrast produce the best results.
Adjust Pixel Settings
Fine-tune the pixelation intensity. Use sliders to set block size, adjust color depth, and preview changes in real-time.
Download Your Pixel Art
Download your pixel art in your preferred format. Ready for games, social media, digital art projects, or anywhere you need that retro look.
Common questions answered
We offer multiple algorithms: Nearest Neighbor (hard pixel edges, 1:1 block mapping),hq4x (largestria's algorithm, smooths while preserving edges), xBRZ (branched scaler, better diagonal preservation), and Pixel Perfect (automatic nearest-color selection with explicit grid alignment). Each produces distinctly different results at the same resolution.
After scaling, we reduce colors using: Median Cut (fast, preserves hue distribution), Octree (memory-efficient, good for transparency), and Diffusion Dithering (Floyd-Steinberg, produces organic texture). 16-32 colors typically yields recognizable sprites; 4-8 colors creates authentic retro game aesthetics but may lose detail.
Simple downscaling uses bilinear/bicubic interpolation which produces blurry results. Pixelation uses block-averaging (each output pixel = average of input pixels in that block), preserving hard edges. Our tool applies edge-detection before averaging to prevent aliasing artifacts on diagonal lines—a technique called "smart pixelation."
For Unity/Godot/GameMaker: export at 1x, 2x, or 4x your native resolution. Set import settings to "Point" filter mode (not Bilinear) to prevent blurring. Target palette: 16 colors for NES/SNES era, 256 for PS1/N64 era. Our "Game Boy" preset outputs 4-color green palette (#0f380f, #306230, #8bac0f, #9bbc0f).
Preview shows 1:1 pixel mapping at your monitor's DPI. Export resizes to target resolution, applying the selected scaling algorithm. If exporting to a larger size (e.g., 512x512 from 64x64), we re-run the scaling algorithm rather than simple upscaling, ensuring crisp edges at the new size.
Source images 4-8x larger than target resolution produce best results. For example, a 512x512 source to create a 64x64 sprite. Very high-resolution images (>4096px) may produce artifacts due to color averaging across edges. Downscale large sources in two passes if you see haloing around edges.
Learn more about the dark arts
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